Saturday, August 1, 2026

Gen Con Days 1 and 2 Reflection

Walking into the hotel room at 11:30 PM with tired feet from miles of walking, sore shoulders from carrying bags of games, and a heart filled with joy from new and old friends laughing, strategizing, and putting all “to the roll of dice” means Gen Con is here, and it is the midway point. A weary body and buzzing mind are in reflection of what I have experienced and in planning what I still want to do. For now, I reflect on my top moments of the first two days of Gen Con 2026.

5. Dungeons and Dragons shares plans:

From the D&D Tower on West Washington Street, company leaders announced Dungeons & Dragons: World of Warcraft, and a revival of the gritty, post-apocalyptic D&D setting Dark Sun. Writer, producer, and actor Joe Manganiello took the stage to announce D&D Icons will bring Margaret Weis, Tracy Hickman, and Luke Gygax back to creating classic settings. R.A. Salvatore brings back the Forgotten Realms hero Drizzt Do Urden. Greyhawk was highlighted in the reveal of Greyhawk: Crown of the Witch Queen, where we will experience the ascent the very famous Tasha. Maybe the biggest reveal, at least the one with the most questions, was made by Darth Vader. He announced a partnership between Dungeons and Dragons and Star Wars in 2027. Vader said nothing more other than to stay tuned.

4. G.I. Joe Operation: Crimson Masquerade:

Friday opened with espionage as I joined a G.I. Joe RPG adventure. Five of us took on the roles of various Joes, as we went undercover to stop an arms dealer at a Metropolitan Art Museum Gala. We discovered Major Bludd was planning to sell state-of-the-art weapons systems to a foreign power. Our GM was awesome at teaching us the mechanics of the game and encouraging a game with serious role-play. Then, he let us set up a very cinematic fight at the end to top off the session. Let’s just say the final battle would be great on screen but was probably even more epic in our imaginations.

3. Dungeon Crawl Classic:

There isn’t much to say beyond this was a simple dungeon crawl of zero-level (basically civilians) characters who are certain to die. Not much story, not much role-play, we simply go in, fight, and try to survive. The laughs and action, with new and old friends at the table, made this a game to remember!

2. The Four Doors:

This may be my favorite game discovery of Gen Con 26! The Four Doors was created by Matt Leacock, Matthew Riddle, and Ben Pinchback. Matt Leacock is known for his very popular game Pandemic. I learned and played this game with four enthusiastic strangers who were fun and ready to play. We worked together to try to keep the evil shadow from closing the four doors of a magical lighthouse. Our job was to collect four sacred treasures to protect the doors, then cast a spell to ignite the lighthouse to stop the sinister shadows. This collaborative game was easy to learn, but we found it challenging to win, which is a good thing!

1. The Stars Come Out:

I had the chance to meet, face-to-face, authors Jim Zub and Stacey King, whom I have interviewed several times on the podcast Teachers in the Dungeon. While waiting in line to see Margaret Weis and Tracy Hickman, creators of DragonLance, I met Jesse Theiler and Joelle, creators of The Dungeon Cocktail Experience. Then Joe Manganiello stepped in front of me to talk to Margaret and Tracy. I came face to face with Joe’s dog Bubbles, with whom Joe carries everywhere. He turned to say hi to me, and I gave him a hi right back. It was a good afternoon checking the box of “rubbing elbows with celebrities.”

As I finish writing this, I have crossed the midnight hour, sliding into early Saturday morning, which means we have officially passed the halfway mark of Gen Con. I plan to post the top 5 moments of days 3 and 4 on the normal day Seeking Positivity In The Galaxy posts, which is Tuesday, August 4.