One of our players has been running a Dungeon Crawl Classics game in our school game club and thought it might be fun for our group to give DCC a try. We were all up for it, so when Friday night came craziness ensued.
For those who aren't familiar with Dungeon Crawl Classics, it is, as the name implies, a straight-on dungeon crawl. What does that look like? Move into a room, fight, investigate and move on. That may be simplifying it a bit, but actually, probably not. One thing that didn't take long getting used to was character death. All of the characters start at zero level. We were playing ordinary townsfolk like Squire, Rutabega Farmer, Hunter, Cheesemaker, Locksmith, and our favorite Gongfarmer. There are many more, but the point being these characters are regular people so hit points and bonuses are quite low. The max hit points on any character was 4 and the fewest was 1. They all might as well have been one, because almost any hit was a death.
Marc our game judge (that is what they call the Dungeon Master in DCC) handed out four characters for us to start with. I knew things were going to be a little crazy when I saw that the stack of pre-made characters was quite large. Marc gave us a bit of a preview for the game and we were off. The first room we examined had some statues that we all investigated and a negative energy field of some sort killed off about 6 characters, two of them mine. Great start! The night went fast as we got the hang of fight, investigate, survive, move on. We also got used to character death. I was the worst about it as I lost my original four pretty quickly. I drew two more characters...lost them. Then I drew two more and one of those survived the end. A couple players, Paul and Nate, managed to keep an original character to the end. Careful, they were, or maybe they were just lucky.
I think what made this so fun is that we were playing with a group that has been playing Dungeons and Dragons for a few years and we caught on to what each other was doing pretty quickly. The other aspect to the fun was, even thought it was kill or be killed and characters didn't last long, we still tried to build in some role play. This is when things got crazy. You could have some fun with the personalities of the characters
because you knew the likelihood of them hanging around was pretty slim. So, why not have a little fun? Olfana the Rutabega Farmer just wanted to get back to her plants, while Grave Digger, Bob Shovelsmith, was excited at the job security the group was creating for him. These conversations teetered on the ridiculous, but on a Friday night hanging out with friends, why not let loose? Dungeon Crawl Classics did just that.
because you knew the likelihood of them hanging around was pretty slim. So, why not have a little fun? Olfana the Rutabega Farmer just wanted to get back to her plants, while Grave Digger, Bob Shovelsmith, was excited at the job security the group was creating for him. These conversations teetered on the ridiculous, but on a Friday night hanging out with friends, why not let loose? Dungeon Crawl Classics did just that.
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